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Age of decadence blackfire pass
Age of decadence blackfire pass













age of decadence blackfire pass

You aren’t a powerful hero who can defeat anyone and save the world and it is the difficulty that reinforces this notion. The game has to be hard, dying should be easy, and you should have reasons to pick your fights. You can’t say that the world is harsh and unforgiving and then let the player kill everyone who looks at him or her funny. It’s a hard game.Ĭombat difficulty is integrated into the setting. Combat difficultyĪnother design aspect worth mentioning is combat difficulty. You get to play with seven different factions: three Noble Houses and four 'professional' guilds: merchants, assassins, thieves, and the army, all fighting for power or influence over 100 named characters, over 750 ‘generic’ characters with unique IDs taking part in violent take-overs, assassinations, and power grabs, and over 600,000 words of dialogue: a well-developed and thought through world, believable characters, realistic motivations, but no elves, dwarves, magic, and wizards in fashionable, pointy hats. It’s a world of scheming and backstabbing in which your words and actions have the potential to forge alliances and sow discord, and your path is never certain. The Age of Decadence is not a game about killing monsters or exploring mystical lands, but rather, surviving amid the greed and brutality of your fellow humans and carving out a name for yourself. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended." It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. "But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. To quote Tom Chick (Quarter to Three's game critic): There is nothing wrong with mindless fun and wish fulfillment, but we want to offer you something different. Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero.

age of decadence blackfire pass

So What Sets The Age of Decadence Apart From Other Games? 1. In fact, there is a good chance that you won’t like it, precisely because we took too many liberties with the established design. It doesn’t mean that the game is awesome. The Age of Decadence is an experiment, an attempt to explore a different direction, taking you back to the PnP roots of the genre. While there were always games that strayed off the beaten path – Darklands, Planescape: Torment, King of Dragon Pass – such games were the exceptions that only reinforced the rule. I’m sure you’ve noticed that the RPG genre hasn’t really been explored yet and most RPGs follow the formula that didn’t change in 20 years. It’s a very different game than anything you’ve ever played. The most commonly asked question is: What Kind of Game Is It? If you've just discovered it, "stay awhile and listen". If you've been following it or playing it in Early Access, you know what to expect. The Age of Decadence, our first but hopefully not the last RPG, is now available. An very interesting narrative driven title with a superb C&C system in place, a well meditated combat system and a world and inhabitants that keep surprising you at every step.” “The Age of Decadence is a dream game from fans of the purest form of cRPG to others. Age of Decadence might run away from you.” And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended.

age of decadence blackfire pass

“But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. It may have some rough spots, but it is one of the most well-designed RPGs I have had the pleasure of enjoying.” Many games offer up the illusion of choice while failing to actually deliver, but Age of Decadence serves up difficult and tangible crossroads with no looking back. The core design element of player choice transcends simple dialogue choices, as players can progress through the game in a variety of styles. It offers the player a wealth of choices, many of them carrying lofty consequences along with them.















Age of decadence blackfire pass